| gavel Declaring War |
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| No Active Truce | Cannot attack nations you have truce with |
| Score Range | Target must be within war range |
| Not Already at War | Limited active wars allowed |
| Step 1 | Find target via Nations or Rankings |
| Step 2 | Visit their nation page |
| Step 3 | Click "Actions" tab |
| Step 4 | Select "Declare War" |
| shield Military Units |
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Requires: Army Bases
| Soldiers | Basic infantry, 100 per army base |
| Tanks | Heavy armor, 8 per army base |
| Artillery | Long-range, 8 per army base |
Requires: Aerodromes
| Fighters | Air superiority, 5 per aerodrome (shared) |
| Bombers | Strategic strikes, 5 per aerodrome (shared) |
| Apaches | Attack helicopters, 5 per aerodrome (shared) |
Requires: Harbours
| Destroyers | Fast naval, 3 per harbour (shared) |
| Submarines | Stealth attacks, 3 per harbour (shared) |
| Cruisers | Heavy firepower, 2 per harbour |
Requires: Admin Buildings & Silos
| Spies | Intel ops, 1 per admin building |
| ICBMs | Long-range missiles (see below) |
| Nukes | Mass destruction (see below) |
| rocket_launch Weapons of Mass Destruction (WMDs) |
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Long-range missiles that devastate enemy infrastructure and military units.
| Cost | $16M + 550 Steel |
| Build Limit | Silos + 1 (can build 1 without silos) |
| Launch Requirement | Need at least 1 Silo to launch |
| Target | Enemy military units + random province damage |
Note: You can purchase 1 ICBM from the Military page without any silos, but you need silos to store more and to actually launch them in war.
The ultimate weapon - causes massive destruction to infrastructure and morale.
| Cost | $80M + 1,200 Uranium + 900 Steel |
| Build Limit | 1 per Silo (requires silos) |
| Launch Requirement | Need at least 1 Silo to launch |
| Target | Enemy military + severe province destruction |
Note: You cannot build nukes without silos. Each silo allows you to store 1 nuke.
Silos are military infrastructure built in your provinces.
| Build Cost | $21M + 540 Steel + 240 Aluminium |
| Location | Province → Infrastructure → Military tab |
| Provides | +1 ICBM capacity, +1 Nuke capacity |
National projects enhance your WMD capabilities.
| Ballistic Missile Silo | $280M - Required before building any ICBMs |
| ICBM Silo | $355M - Increases ICBM effectiveness |
| Nuclear Testing Facility | $575M - Required before building nukes |
| sports_mma Combat System |
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Morale determines your nation's will to fight.
| Losing Battles | Decreases morale |
| 0% Morale | Forced surrender |
| Recovery | Slowly regenerates over time |
Attacks consume supplies and resources.
| Ground Attack | Uses ammunition, oil |
| Air Strike | Uses oil, ammunition |
| Naval Attack | Uses oil, ammunition |
| ads_click Attack Types |
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Use soldiers, tanks, and artillery against enemy ground forces.
| Units | Soldiers, Tanks, Artillery |
| Resources | Ammunition, Oil |
| Effective vs | Enemy ground forces & infrastructure |
Use fighters, bombers, and apaches for air superiority.
| Units | Fighters, Bombers, Apaches |
| Resources | Oil, Ammunition |
| Effective vs | Enemy air forces & infrastructure |
Use destroyers, cruisers, and submarines for naval combat.
| Units | Destroyers, Cruisers, Submarines |
| Resources | Oil, Ammunition |
| Effective vs | Enemy naval forces |
Launch ICBMs or nukes for devastating strikes.
| Units | ICBMs, Nukes |
| Requirement | At least 1 Silo |
| Effect | Destroy units + damage random province |
| emoji_events Victory & Defeat |
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| Resource Transfer | Claim enemy resources |
| Reparations | Daily gold payments |
| Truce Timer | Cannot be attacked back immediately |
| shield Defense System |
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Defense is your nation's automatic response to enemy attacks. When an attacker targets your provinces, your selected defending units are automatically deployed to mitigate damage.
Your defending units:
| Step 1 | Go to Wars page |
| Step 2 | Click "Organize Defense" button |
| Step 3 | Select exactly 3 unit types |
| Step 4 | Click "Save Defense Selection" |
Pro Tip: Choose your strongest unit types for maximum damage reduction.